1:17:25 in-game time.
There are some steam-bloop sounds and mouse cursor things at some points, but this was played on an actual console, I just recorded it with Amarec.
The damage taken is due to either a slightly bad angle or bad fire rate in the guard pattern. If you go for a neckbreak on the bottom-left guy by looping around the right you can get a perfect run with pretty good frequency. If you try to judo him you usually take one shot.